Virtual worlds are gaining vast popularity in both social and corporate environments and offer and an infinite amount of opportunities that were unimaginable before. By taking part in a virtual world like Second Life, a user is free to do whatever he or she wants. People can socialize, enjoy a night out on the town, see new places, or partake in events that were otherwise inaccessible. Meanwhile, as stated in Mark Tutton’s article “Going to the virtual office in Second Life,” many companies have begun to use virtual worlds as a place to hold meetings and brainstorm. This helps to save on transportation time, while the unique environments help foster creativity. Whether you are just looking to pass the time, try something new, or hold an important meeting, the possibilities in programs such as Second Life are virtually limitless.
Of course though, just like everything else, virtual worlds do have their pros and cons. The pros as stated earlier, allow users access anything they can imagine. The limits and boundaries constraining someone in reality, no longer apply, as you may become whoever you want and go wherever you want. This may offer a whole new social experience for those with disabilities, who may no longer have the privilege of doing the many things most take for granted, whether it be dancing, swimming, or meeting new people. In contrast the negatives aspects of these new technologies are that sometimes people become so involved in their alter egos and virtual lives, that they often ignore their own realities. So although virtual worlds may provide an escape and opportunity, they should be used in moderation. Also, a virtual world is just that, virtual. The joy of meeting new people and having intimate face-to-face relationships cannot be played out on a computer and the excitement of dancing or riding a horse in real life cannot be conveyed through a game. Dave Itzkoff touched upon this in his article, “I’ve been in that club, just not in real life.” In it he stated that although virtual worlds such as VLES, which replicated New York’s Lower East side, were popular, “No one expects VLES to replace the experience of visiting the real thing, nor can it possibly keep up with trends in music, cuisine and clothing that the scene is inventing in real time.”
Virtual Worlds also help foster creativity. You may put yourself in any type of environment that you believe is comfortable and stimulates imagination, an environment you may not necessarily have access to in reality. As a result, you may think of things or ideas that you otherwise would have overlooked or not realized. Virtual worlds also allow users to create companies or own business that they otherwise could not operate in the real world. In a place where anything is possible, it encourages people to to think outside of the box.
In the future I believe there will be virtual worlds that replicate our real one, down to the very last detail. You will be able to go into a virtual department store such as Macy's and purchase physical clothes. I also think there will be entire cities created from pure imagination. With advances in technologies during the upcoming years, I predict the line separating virtual worlds and reality will become blurred, as the two will become intertwined in everyone’s day-to-day lives.